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MySuccess Mobile App 

"Empowering Aspirants in the Digital Era"

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SECTOR:

EdTech | Education

TOOLS USED:

Figma | Miro | Lookback | Google Docs | Zeplin

MY ROLE: 

Logo Design

User Research

Competitive Analysis

User Experience Design

Interface Design

Accessibility & Usability Testing

Style Guide

Understanding Project Requirement

MySuccess is a digital product catering to the needs of competitive exam aspirants intended to enhance their educational impact. 

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The app's vision was to embrace the digital wave during the pandemic and fueled by the urgency of the hour, our collaboration aimed to "blend learning flexibility and easy access to a comprehensive array of study materials".

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Design Goal

To design a mobile application for assisting the aspirants of UPSC Civil Services Exams (India) in their preparations for the exam. 

Target group for phase 1: Those aspirants who already signed up for the offline coaching classes with the client.

Stakeholders

Aspirants

Teachers

Admin

Business

Business Requirement

Quick Resolution:

The client wanted to tap the potential of online learning in the wake of the pandemic.

Portable & Cost-effective Solution:

The client had hired the development team and content development team and hence the app design needed to be in tandem with the available resources.

Student Retention:

The focus was on retaining the students enrolled offline and catering to their needs first.

Competitive Solution:

Many market players were emerging and the solution was to be optimized according to the prevalent offerings along with a certain unique selling point, to get an edge over the competitors.

Design Process

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DISCOVER

User Research

Research Analysis

Affinity Diagram

Research Report

DISCOVER

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DEFINE

Personas

Pain points

Feature Ideation

User Scenarios

DEFINE

User Flow

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DESIGN

Information Architecture

Rough Sketch

Wireframing

Colour & Type

DESIGN

Hi-fi Prototype

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DELIVER

Accessibility Testing

Usability Testing

Design Iterations

Style Guide

DELIVER

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DISCOVER

Understanding Aspirant's Requirement

A mix of primary and secondary research was conducted to understand the aspirant's requirements and needs.

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User Survey

30 participants

Qualitative Survey

Random Sampling

Goal: To understand-

  • How can digital products best support UPSC aspirants to access on-demand online classes and materials?

  • Which current features/functions are useful has wide-spread acceptance?

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User Interviews

4 participants

Semi-structured

Random Sampling

Goal: To understand -

  • In-depth understanding of how UPSC exam aspirants use digital tools to access online classes, solve their doubts, and download class materials.

  • What goals do they try to achieve when using these tools?

  • What opportunities and needs might exist for an e-learning app to alleviate the current pain-points?

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Competitive Analysis

Unacademy

Duolingo

Pariksha

Vedantu

Byjus

Goal: To visualize feature gaps & opportunities.

 

Methodology: Feature Comparison

Framework: Feature Matrix

Categories: Essential Features, Unique Selling Point, Missing Functionalities

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Content Analysis

65 Codes

14 Sub-themes

6 Themes

Process: 

  • Familiarized with survey responses and interview transcripts.

  • Identified key themes related to student experiences, preferences, challenges, and expectations.

  • Reviewed & iterated for consistency & relevance,

  • Synthesized insights through visual representation by creating an Affinity Diagram

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Report Creation

4 key findings

5 major pain-points

A thorough report supported by the graphs generated during surveys and quotes from participants interviews was created and discussed with the design, development & business teams. The report underlined the key findings, pain-points and the way forward.

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DEFINE

Visualising Aspirant's Pain-points & Motivations

The target user group hailed from diverse professional backgrounds.

Three personas that represent the real-life journey of the students were identified on the basis of the research data. They focused on the motivations and pain points of the students while transitioning to an online mode of learning.

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Major Concerns of the Aspirants 

Ease & Accessibility

Pandemic & the diverse background of UPSC exam aspirants required on-demand access to classes & study materials.

Query Resolution

Simulating offline classes on digital platform includes lack of authentic, regulated & prompt peer discussions and query resolutions. 

Quick Class Notes

Aspirants belonged to various professional background & hence required prompt & easy access to lecture notes.

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Motivated Learners

Study at ones own comfort comes with a challenge to keep the students motivated & upbeat.

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Technical Difficulty

Aspirants also included students from remote areas who were not so adept in using technology required easily comprehensible interface

Brainstorming App's Features

Feature Ideation 

  • How can the pain points be alleviated?

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  • What features can help achieve the resolution?

Features were ideated against every pain point with the aim to address them using Affinity Mapping.

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Feature Prioritization

  • What features bring more value ?

Value-Complexity Matrix was used to prioritize the features.

Value: Impact a feature will have on user experience.

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Complexity: Resource & Design challenges involved.

User Journey Sketch

  • How will the user navigate through the app?

The design sprint visualized the app's user journey in 8 stages. Design ideas were sketched and discussed in cross-team meetings for user value assessment.

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Information Architecture

  • How will the content of app be structured?

The IA was created to organize and structure information, aiming to enhance user understanding, & navigation across team.

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DESIGN

Wireframing

Wireframes designed prioritizing features based on user and business value, considering development complexity and available resources.

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Splash View

Shows the name, logo & tagline of the app while loading.

BRAND VISIBILITY

Illustration Carousel

Illustrations describing what the app provides for the user enhances user’s interest in the app and intrigues them to register.

BRAND VALUE PROPOSITIONS

Unified Sign-In/Sign-up 

Uses backend data to decide user login/signup flow. If already registered then takes to the landing page directly, or else asks to confirm a form.

SEAMLESS EXPERIENCE

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Recently Visited Content

Personalization of content enhances user engagement providing tailored experiences and relevant user experience.

PERSONALIZATION

New & Relevant content

Promotes exploration, aiding users in finding new content, courses, or features, reducing the likelihood of uninstallation or discontinuation.

VISIBILITY & DISCOVERY

Like, Save & Starred Content

Users save content matching their interests, enhancing their experience. Analyzing preferences and trends informs content improvement and creation.

CUSTOMIZATION & EASE OF ACCESS

Chats : Admin, Group & Personal

This gives users confidence that assistance is available if they encounter issues or have questions.

HELP & SUPPORT

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Lecture Details & Progress

Easy to access class contents and the live progress of lessons keeps users motivated & informed.

FEEDBACK & CONFIRMATION

Download Icon & List of Classes & Pdfs

Provides multiple options & ease of access to the resources and hence less cognitive load.

EASE OF ACCESS

Bottom Menu

Supposed to help users navigate through various features thus facilitating technical ease.

TECHNICAL EASE

Wireframe Design Iterations 

A usability study was done with the design and development team at the wireframe level and discussed changes were adopted for the hi-fi designs.

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Tags: New Video or Live Video

Such a tag will bring the element of recognition & reduce the cognitive load of users further.

VISIBILITY & DISCOVERY

Attachment in Chat

Such features enhance flexibility in the user experience enabling the user to learn at their ease.

FLEXIBILITY

Gamified Scoreboard

Gamified learning progress & competitive scores engages the user and keeps them motivated through their learning process

MOTIVATION

Logo Design

Logo Design was primarily based on the business requirement and was kept coherent with the brand offerings.

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Font Family : Open Sans

Readability
Versatility
Contemporary
Web-Friendly
Open Source

Logo requirements 

Structured

Modern

Elements of Learning

Elements of Collaboration

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Design System 

A comprehensive Design System was created including the basic components of the apps. 

Why a Design System was required:

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  • Faster time to Design

  • No need to rethink UI components

  • Uniformity across App

  • Easy to scale with more members in the team

The Design system included:

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  • Colour Palette

  • Typography

  • Shadows

  • Buttons

  • Icons

  • Input Fields

  • Other important components

Colour Palette

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Typography

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Design Solutions

The design prototypes were developed on Figma after multiple iterations. Focus was maintained on solving the user's pain points. WCAG Guidelines were maintained while designing the UI. 

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Current Phase: Easy Login

In phase 1 the app is supposed to be for the students who are already registered with the coaching institute. Thus the students can easily login with the code on their mobile number

Future Phase:

The app will require a sign-up page for signing up new students.

The future phase can still maintain the easy login/signup using a phone number by leveraging the database.

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Current Phase: Allotted Courses & Only Chat Functionality

Since the courses are being allotted according to the registration, there are only 4 sections of lectures: Ongoing, Saved, Live Lectures, and New Lectures.

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The chat functionality is easily accessible and only supports text communication.

Future Phase:

The app will require a section for available lectures that could be subscribed to at the student's discretion.

 

Eventually, there can be option to schedule a voice call or video consultation with the mentors or teachers.

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Current Phase: sorts the doubt resolution issues

The design resorts to features which could help the students resolve their doubts dynamically with both teachers and students while maintaining the validity of the solutions.

Future Phase:

Can incorporate AI and gamification in the design of  interactions to make the experience more engaging and effective.

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Current Phase: Provides editable personal and library details

Ease of access and simple interaction are maintained for the students so that they can verify their details and edit if required. 

Future Phase:

Scores, Streaks & Metrics can be created using gamification which will help in better motivation for the students.

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Current Phase: Easy access to the resources.

The main focus of the app is to provide ease of access to the coaching institute's resources. 

The status on the resources helps the user to 

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DELIVER

Testing the Designs

Usability testing of the designs was done among 10 priority users to check loopholes.

The Lookback tool was used to test the designs by observing participants' responses and frustration during the 'Cognitive Walkthrough'.

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The major problem for students in digital learning is their query resolutions. It was well taken care of using many features to cater to the issue from different angles.

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Major Changes

Star, Delete & Edit chat bubbles: 3 Participants pointed out the need for star, edit or delete of the chat bubbles. 

Select and un-select all the multiple lists of documents: 6 out of 10 participants showed frustration at the select option on the list of documents page. Their prime concern was the functionality to de-select the options at once.

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Challenges & Learnings

The journey from research to prototyping was a rich learning experience, uncovering valuable insights into user behavior and key pain points.

 

Usability testing and iterations provided a humbling experience, fostering empathy and guiding design improvements based on user needs. This process heightened the importance of user research and testing, identified accessibility issues, and deepened understanding of user limitations with an empathetic perspective.

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Tight Timelines: The target to provide the students with learning resources as soon as possible during the pandemic was a challenge.

Strategic Time Management: I learnt strategic feature prioritization and the need for flexibility in project planning.

User Research Limitation: Arranging the sample for interviews and surveys was a big issue.

Adaptability in Research: I learnt various tricks and tips of ethically reaching out to user for requirement gathering. 

Integration Issues: Working with existing systems revealed unexpected integration challenges that required creative problem-solving.

Problem-Solving Agility: Addressing integration issues honed my problem-solving skills and underscored the significance of anticipating potential hurdles.

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PROJECTS

RESPONSIVE WEBSITE-MOBILE DESIGN

Wayloader

Coming Soon

The marketing website redesign aimed to increase enrollment for our BIM product with intuitive navigation and location-based technology.

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MOBILE DASHBOARD DESIGN | SERVICE DESIGN

Vendor Portal

A sleek interface empowers stakeholders in overseeing credentials, streamlining processes, and enhancing accountability in compliance and vendor management.

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